|
Generate events by specifying a sequence and the events you want to
generate in that sequence.
|

package main
|
|
|
import (
"github.com/shasderias/ilysa"
"github.com/shasderias/ilysa/beatsaber"
"github.com/shasderias/ilysa/context"
"github.com/shasderias/ilysa/evt"
"github.com/shasderias/ilysa/timer"
)
|
|
|
func main() {
m, _ := beatsaber.NewMockMap(beatsaber.EnvironmentOrigins, 120, "[]")
p := ilysa.New(m)
|
|
timer.Beat() specifies a sequence with a single beat.
|
p.Sequence(timer.Beat(0), func(ctx context.Context) {
|
|
ctx.NewLighting() specifies a base game lighting event.
|
ctx.NewLighting(
|
|
ctx.NewLighting() and the other New* methods you will encounter
accept options. The following options tell Ilysa to generate a
back laser blue fade event.
|
evt.WithLight(evt.BackLasers),
evt.WithLightValue(evt.LightBlueFade),
)
})
|
|
|
p.Dump()
}
|